![]() Addition : You can now delete/reorder many resources at the same time, and filters have been added to the resource window You'll be able to keep track of whose parts you have used in your character. Addition : Resources now have a "Credits" value. Addition : When opening the default MV generator importer, the software automatically looks for RPG Maker MV's generator folder from the registry Change : When importing a folder, you can directly type the folder path Change : When importing a new gradient file, duplicate gradients are not added anymore. Addition : You can now create new gradients color directly from the Manage Assets wizard. Addition : You can now reorder the gradients color as you wish, as well as deleting several of them at once. If yes, changing the color will affect all other elements with the same mask. Addition : Mask colors have now the new option "Apply everywhere". ![]() Addition : Mask colors now have names, which makes importation of resources easier Change : You won't hear about "Priorities" anymore but simply "Drawing Order" for a better understanding. This will allow to export many elements of the same file, for example like MV's charsets (4x2 charsets on a single picture) Addition : Templates have a new property : "Elements per sheet". Addition : The assets management window can now be resized. Change : The many "Update" buttons have been removed, you won't have to bother with them anymore. It has been replaced by a new window : Manage Assets wizard. Change : Removal of the "Manage assets" window as it was known before. Body, Face, Eyes, Nose, Mouth and Ears always appear, while other elements have 50% of chance to be blank. Addition : Random generation of characters. Addition : You can now shift all elements by a few pixels in order to make changes to the initial positions. Addition : One character can now possess many elements of the same part (ex: several Accessories A) and elements from other categories (ex: Male and Female elements) Addition : The main window has now a "See credits" button to list the credits for the current character, from the used parts. Addition : A zoom function has been added, allowing the following scaling : 25%, 50%, 75%, 100%, 200%, 400%, 800% Change : To remove an element, select it in thre TreeView, then right click on it. You can replace them by right-clicking or pressing the "Replace" button. Change : You now add elements by double-clicking or pressing the "Add" button. One panel for character details, one panel for picture view. Addition : The main window contents can be resized in two panels. Now, the left panel displays character details while the right panel is used to select parts and preview the window Change : Modification of the main window interface. Version changes (Alpha 0.06 - 29th August 2016) Writing tutorials may take a few days, I'm going to start now, but I don't know if I will write everything today ![]() This will keep the first post a bit cleaner. I am going to remove the guides written in the first post, and write some new tutorials directly on my website. But it is up to you, the former resources and imports work with the new version too. I recommend you to reimport everything in the new version, in order to be able to add credits, and so on. I didn't create an installer yet, but the file should be readable by most people on windows operating systems already. The link is directly for the executable. You can download it in the same place as before : And now, everyone, I present you the new version of the generator, v0.06 released ! You'd have to speak to someone with authority to actually confirm this.Who said resting is useful ? By pushing your brain to the limit, you can always do more ! Of course, you rest afterwards. ![]() I can't say with 100% certainty that this isn't allowed as I don't know where in the software license it lists this, but I think I've seen people told before that they can't modify the software in such a way. So, I'd imagine that edits to the inbuilt editor to allow space for larger image files or to increase the number of character tabs (male/female/kid) would not be allowed. This is the reason why many plugins have their own external editors, as they're not allowed to create new buttons or modify the layout of the actual UI. However, you can't edit the MV editor/user interface. anyone can edit the rpg_*'s files that are found in every project. You're correct in thinking that you can edit parts of MV software- e.g. (I think this thread actually needs to moved to project recruitment instead.) As far as I remember, threads in this sub-forum (RPG Maker MV Resources) don't go through a moderation queue, so it's hard to say that it's actually been 'approved'. ![]()
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